Dienstag, 10. Januar 2017

#mff - Update 2.8 today - #marvelfuturefight #marvel



 3 New Characters

A Queen and 2 young protégés will be added to the roster this patch. Hawkeye (Kate Bishop), Ironheart, and Medusa join the Fight!
 

* Numbers are based on skill level 1.
* Hawkeye (Kate Bishop) is available through Villain Siege.
* Ironheart will be available only in the Get 20 Biometrics Daily package available in the shop.
Medusa is available through Hero Chests!

New Team Bonuses and Achievements have been added.


 2 New 6 Skills 
Bullseye and Elektra will get their 6 Skill.
 


 3 New Tier-2 Skills 

Hulk (Amadeus Cho), Bullseye and Elektra will get their Tier-2 Skills.
 

[Advancement?]
  A character which is Advanced from Tier-1 to Tier-2 will gain a stat increase, as well as a new passive skill.  

 5 New Uniforms

New Uniforms for Captain America, Red Hulk, Yellowjacket, Hulk (Amadeus Cho), and Squirrel Girl have been added.
 

 Uniform Upgrade

Customize the power of your uniforms with the all new Uniform Upgrade function!

Upgrading uniforms will give a boost to your All Attack and All Defense of that character, as well as giving you new options for your Uniform.

1. Conditions

1) Reach 100% Uniform EXP
   - Similar to Hero EXP, Uniform EXP can be obtained whilst your character (wearing the Uniform) runs stages. New Uniform EXP Chips have been added to help you gain Uniform EXP.

2) Required Uniform
  - Uniform Rank Up requires other Uniforms as a requirement to advance. The required Uniform is only a condition, not a material, which means the uniform will not be consumed in the process of ranking up your uniform.

3) Upgrade Material
  - Gold and other materials will be necessary to upgrade a Uniform.
 
  
2. Uniform Rank
New Uniform Ranks have been added. These ranks follow the usual Rank system as found in Cards.

Normal >Advanced > Rare > Heroic > Legendary > Mythical

3. Option Change
If your Uniform’s rank is Advanced or higher, you will be able to change the additional options to fit your playstyle.
 


It will require a certain amount of gold to change.


 Change All button for Gear Option

To reduce the tediousness of rolling gear stats, Gear Options can now be changed all at once with Change All button.

1) Select the gear that you want to change the option of and press the [Change All] button
2) Select the desired option and press [Change All (X10)] button to change
3) It will be changed into the selected option. However if the option is not changed within 10 times, you may need to reroll.
 
 ISO-8 Improvements

After the update, ISO-8 management will be made easier!

1. Required ISO-8 for Set Effects
You will be able to check required ISO-8 and the amount you need to equip to reach the equipped ISO-8 set.
 

2. Quick Upgrade

Using Quick Upgrade button to upgrade ISO-8 to +5 at once.
 

Quick Upgrade will use ISO-8 that is a lower rank than itself.
The materials for the upgraded ISO-8’s will be used from the lowest ISO-8 to the highest (1★, then 2★ etc).

* 1.5 times feature will not be available in Quick Upgrade
* Use Lock feature if you don’t wish to use certain ISO-8!
* ISO-8 that are used as material will disappear.
  
 Character Balancing

1. Elektra
Tier-1 Stats has been slightly improved
1) Tier-1 Passive Skill – Assasin’s Instinct
   - Stat Increased [3% > 10%]
2) Elektra’s stats have been improved.
3) Active Skills – Elektra has finally decided to hit the Dojo, and has learned a new skill set.

* Numbers are based on Skill Level 1.

2. Hulk
 1) Tier-1 and Tier-2 Passive Skill has been changed.
 
3. Red Hulk
 1) Tier-1 and Tier-2 Passive Skill has been changed.
 
4. Captain America (including Uniforms)

1) Shield Throw
 - Damage Increased
2) Valor
 - Damage Increased
3) Heroic Fury
 - Damage Increased
4) Stat increase to Tier-1, HP increases for Tier-2
5) Tier-1 and Tier-2 Passive Skill Changes
 
* Numbers are based on Skill Level 1.

5. Squirrel Girl (including Uniform)

1) Squirrel Army
 - Army of Squirrels will now hit all opponents in their path

6. Bullseye (including Uniform)

1) Storm of Sword
 - Swords will now hit all characters in the skills path
2) Assassination
 -Instant I-frame added in certain animation.

 Other Improvements

1.  Added new security measures
2. Doctor Strange’s Uniform Option has been reverted back from Super Armor to Reflect Damage.
3. Damage Reflecting will work after Damage Immune buff activated.
4. Find Hero menu will now keep your place in the list after you select a character and press the back button.
5. Uru and Uniform Upgrade guide has been added in game
6. Black Panther’s skill ‘Predator Frenzy’ will have a new icon
7. Fixed an issue with Hulk (Amadeus Cho)’s Battle Intro Animation showing a missing texture.
8. Gwenpool Biometrics will no longer be available in World Boss Invasion Chests.
9. Villain Siege(Hard) Hulk (Amadeus Cho) Reward Biometrics will be replaced with Hawkeye (Kate Bishop).
10. Fixed an issue where locked Custom Gear is not equipable to characters without Custom Gear equipped
11. Fixed an issue with World Boss Invasion Point Mode where Actual Rank and Damage Ratio could be different
12. World Boss Invasion – Ymir and Odin stages player starting point has been changed
13. Fixed an issue with Co-Op Auto Repeat while using Quick Match that Pop-Up window does not pops up when there are no inventory slots left
14. Fixed an issue with Fandral’s skill ‘Fandral’s Formation’ summoning 6 characters in Co-Op and World Boss Invasion.
15. Fixed an issue with Shadowland where opponent’s buff icon is hidden under their portrait.
16. Fixed an issue with World Boss Black Dwarf mission where the camera view was closer than previous versions.
17. Fixed an issue with World Boss and World Boss Dimension Rift that in certain cases, Doctor Strange and Enchantress’s damage keeps being applied.
18. Fixed an issue with Tier-2 Skills that boost Character’s buffs not applying to Custom Gear’s buff.
19. Fixed an issue with acquired characters from Dimension Chests showing the rank of the character you own rather than the rank of the character you acquired.
20. Labels have been improved to show New Characters, New Uniforms, and Improvements
 
21. Fixed an issue with Energy recharge by S.H.I.E.L.D. Level Up showing negative numbers
22. If you acquired higher score than fixed score in Alliance Battle Normal Mode, your score will be set to the established limit of that mission.
23. You will be able to see how much time is left in Special Mission Unlimited mode in the Battle preparation window.
24. Added Stats from Uniforms will now be applied in the Details window.
25. Epic Quest Tutorial starts after clearing Story Mission 1-8 (If you finish Epic Quest tutorial, it will not appeal again)

Montag, 9. Januar 2017

#lol - #Warwick: Zhauns entfesselter Zorn | Champion-Teaser #LeagueofLegends

Dienstag, 22. November 2016

#swgoh - Ships are here! New content today - #starwars



The ability to collect and do battle with ships is not only a massive content expansion to the existing game - it’s another huge step toward fulfilling the fantasy of playing a strategy game that includes all of Star Wars.

Like the rest of the experience, one of our pillars was authenticity. We wanted to get as close as possible to the feeling of crewing iconic ships with iconic characters - ultimately bringing more gameplay value to collecting your favorites of either type. And in combat, each ship’s ability set has been crafted to acknowledge what makes them unique - just like we do with characters.
We also designed in a way to honor players' engagement in our existing systems, and in a way that would connect both ships and characters. The progression of a character’s star rating is acknowledged in the ship abilities unlock path. And investing in the ship’s star rating brings even more of the crew’s power over to the ship. Increasing a character’s power increases their Crew Rating, and that directly translates into Ship Power.

And because of the many players invested in our game, another pillar was familiarity. In trying to respect the schemas that players already understand: acquiring a ship is like acquiring a character, progressing a ship is like progressing a character, setting up a fleet is like setting up a squad, Fleet Commander are similar but not identical to leaders, and squad strategy is similar but not identical to fleet strategy.

Going back to our original goal of the experience we wanted to bring to players - that has always included ships. And with ships now a part of Galaxy of Heroes strategy, we have a whole new facet of the Star Wars experience to build on in future updates.

Fleet Battles
Fleet battles will be familiar in many respects:

  • A player’s fleet in battle will be 5 ships, plus one Fleet Commander, plus Reinforcements (see below)
    • Reinforcements aren’t required, but highly recommended
  • To win, a player must destroy their opponent’s visible ships
    • Fleet Commanders are not counted toward the win condition
    • Ships waiting in Reinforcements do not count toward the win condition
Fleet battles have a few key innovations:
Fleet Commanders / Capital Ships

  • These units are the evolution of squad leaders, with large scale support and attack abilities
  • They cannot be targeted for attack, they are the tacticians observing the field of battle
  • Our launch Fleet Commanders have synergies for their alignment: Admiral Ackbar and the Rebels, Grand Moff Tarkin and the Empire, Mace Windu and the Republic
Reinforcements
  • All Fleet Commanders can call in reinforcements during battle
  • Players load in up to 4 Reinforcement ships in fleet management
  • The number of available reinforcement slots is limited by the assigned Capital Ship’s star rating
  • And the player must have activated ships available to add to the slots in order to use them in battle
  • A ship called in from Reinforcements immediately takes a turn
  • If all of a player’s ships in the field are destroyed but that player still has ships in Reinforcements they still lose the battle
  • Also! Tap and hold on a unit (ship OR character) during battle to bring up their name
Ship blueprints
Ships are acquired through earning blueprints, similar to collecting shards for characters. There are a variety of locations to earn them, including:

  • Fleet Shipments: Purchase blueprints with tokens earned in the Fleet Arena
  • Galactic War Store: Blueprints for 13 cycling ships are available for War Tokens
  • The last hard node of Light Side/Dark Side Battles (Geonosian Starfighter - Soldier/Jedi Star Fighter - Jedi Consular) and the last node of Cantina Battles (Plo Koon's Jedi Starfighter
Cantina home screen
The Cantina home screen has been rearranged slightly to make room for the entrance to a new room dedicated to Ships. To access the room a player must be level 60 and complete a series of Fleet Commander Events.
Fleet Commander Training Events
Starting at level 25, players can access a series of special (and free) Events that will reward enough crew and Ships to take part in Ships combat. Additional Events will unlock every few levels leading up to Player Level 60, when the Ships room is available. Players at Level 60 or above, will be able to play through each of these Events sequentially.
The rewards listed below will be given incrementally as you progress in the Events. By the time you complete the series, you will have acquired each of these:
Crew / Ships

  • Resistance Pilot and Resistance X-wing
  • Jedi Consular and Jedi Consular’s Starfighter
  • Imperial TIE Pilot and Imperial TIE Fighter
  • Clone Sergeant Phase I and ARC-170
  • First Order TIE Pilot
Fleet Commanders / Capital Ships
  • Admiral Ackbar and Home one
  • Grand Moff Tarkin and Executrix
  • Mace Windu and Endurance
Ships Activation/Upgrading
Activating and upgrading ships will also be familiar to players. However, ships are tied directly to their crew members (these Ships can’t fly by themselves).

  • All of a ship’s crew member(s) must be activated before the ship itself can be activated
  • Most only have one crew character, but some will need multiple crew before they can be activated
  • The crew member’s power adds to ship power (more on that below)
  • Upgrading crew is a very efficient way to increase the power of the ships
  • This is true for regular and capital ships
  • The player must also have enough of the ship’s blueprints and an amount of building materials to activate it
  • To upgrade a ship’s star rating, more blueprints must be gathered
  • Very similar to promotion with characters
  • Crew members do not gate upgrading a ship’s star rating
There are some clear character analogs to the ship’s activation, enhancement, and upgrade
systems. They work in similar fashion though along different paths. Here’s a handy list to
help put them in context:

  • Building Materials are like Credits
  • Used for enhancing and upgrading ships
  • Blueprints are like Shards
  • Collect to activate and increase star ratings for ships
  • Upgrade is like Promote
  • Uses blueprints and building materials
  • Enhancement Droids are like Training Droids
  • Used to enhance a ship’s level
  • Enhance is like Level Up
  • Uses enhancement droids and building materials
Ship Inventory and Ship Details
At level 25, a player will see an introduction to the Ship Inventory. A new button will appear on Cantina Home screen to access it. And once the main ship area is unlocked there will be another avenue to access the inventory there.
In the Ship Inventory players can:

  • View their collection of ships
  • Both regular and capital ships are in the inventory
  • Access full details for each ship
  • Monitor blueprints and crew members for inactive ships
  • Filter for various categories
Ship details will give players all the info on each ship.
  • Battle abilities
  • Enhancement level
  • Upgrade progress
  • Stats
  • Active or inactive crew members
  • Ship power
Tapping on a ship’s crew member portraits in the details will bring the player to that character’s details page.
Ship Total Power
The key to making a Ship stronger is to improve its crew member(s) and improving the Ship itself.

  • Crew Power: The biggest contributor to making a ship stronger is to invest in its crew member(s) including character level, gear level, stars, mod rarity/level, and ability level.
  • Ship Upgrading: Increasing a Ship’s Star Rarity is a direct multiplier of the Crew Power and can reach a multiplier of 1.5 at 7 Stars.
  • Ship Enhancement: Increasing a Ship’s level
  • Ship Abilities: These are not factored directly into Total Power but also increase the effectiveness of the Ship
Character Details (for crew characters)
Once a player has unlocked the Ship Inventory, all crew member characters will have buttons in their details that link to the ship that character is associated with. Players can easily navigate from a ship to its crew member(s) and back again.
Data Cards
To provide a better player experience, the Data Cards portion of the store has been split into two sections:

  • Data Cards: These include Bundles, Packs, and Data cards that are focused on Ship and Character acquisition
  • Resources: These are focused on the resources needed to level Ships and Characters like Gear, Mods, Ship Building Materials, Enhancement Droids, Credits, and Training Droids
Ships Room
There is a new area in the Cantina that caters to the ships game. It’s similar to the Guilds room and lives on the far right side of the main area. It will not be available at first, a player must pass several milestones before gaining access:

  • Reach player level 60
  • Complete ALL of the Fleet Commander events
Once you’ve secured your right to walk into the ship area players will be met with the central hub for all things that have to do with fleets in Galaxy of Heroes. Tables for ship-focused areas are arranged on the room floor, complete with a band!
Fleet Arena
The Fleet Arena is where players can prove themselves battling against the starship might of other players. Players that know the Squad Arena will find the Fleet Arena to be a comfortable place to play.

  • A player will not necessarily be in the same group for Fleet Arena as they are for Squad Arena
  • Fleet Arena will not have the exact same leaderboards that Arena does. The players you face in Arena started playing the game at roughly the same time as you did, meaning there could be very large gaps in power. Fleet Arena leaderboards will be composed of the teams efforts to give players an even playing field.
  • Daily prizes will be awarded for player ranks within the Fleet Arena
  • This will happen an hour after Squad Arena prizes are distributed
  • See earlier in this post for details on fleet battling
And always remember: The power of crew members is vital to the power of a ship!
Fleet Shipments
A variety of high value items can be purchased using Fleet Arena Tokens, including:

  • Ship Blueprints
  • Zeta Materials: A new ability material that is a component in unlocking new ability levels for some characters. See lower in this post for more details.
  • Crew including some premium characters like Rex
  • High Rarity Gear
Ship Challenges
A series of Ship Challenges are available on a rotating schedule. These include:

  • Capital Ship Upgrade Challenges: Earn Capital Ship Blueprints in a Yoda style event
  • Capital Ship Upgrades Admiral Ackbar: Appears Mon, Tues, and Fri
  • Capital Ship Upgrades: Mace Windu: Appears Mon, Wed, and Sat
  • Capital Ship Upgrades: Grand Moff Tarkin: Appears Mon, Thur, and Sun
  • Ship Resource Challenges: Earn resources needed for Ships
  • Ship Building Materials: Appears Mon, Tues, and Fri
  • Ship Enhancement Droids: Appears Mon, Wed, and Sat
  • Ship Ability Materials: Appears Mon, Thur, and Sun
Earning Ship Resources
Ship Resources can be earned from from a variety of sources outside the Ships room, including:

  • Cantina Battle Store: Ship Building Materials and Enhancement Droids can be purchased
  • Squad Arena Store: Prestige, a new ability material that is required for Capital Ship Ability leveling has been added.
  • Light/Dark/Cantina Nodes: Some of the advanced stages drop Ship Building Materials and Enhancement Droids
NEW SQUAD TOURNAMENT- TIE Advanced
A new squad tournament debuts next week! Battle against other Galactic Champions to earn blueprints needed to acquire Darth Vader's personal ship – the TIE Advanced x1! This tournament is for Players level 30 or above.
Beginners bundle
To welcome the introduction of ships, players will be receiving the Ships Beginner’s bundle when they unlock the Ships Room at level 60. This FREE bundle contains two new materials you need to upgrade your Ships:

  • Ship Building Materials
  • Ship Enhancement Droids
Fleet Packs
In addition, you can also get in on the action with Fleet Mega Packs and Fleet Data Cards! Use Crystals to collect Ship Blueprints needed to unlock ships. Please note the minimum Player level to access these packs is 60+
Enhancement Droids
Just as you would level up your character with XP Training droids, you can also level up your collection of ships with enhancement droids. Choose between either the small pack or the mega pack to power up your fleet. Please note the minimum Player level to access these packs is 60+.
NEW ZETA ABILITY MATERIAL
This new material can be found in Fleet Arena Shipments and Fleet Commander Events. Here's the current list of characters that have new levels of abilities requiring Zeta materials (and other ability materials) as a component.

  • Asajj Ventress
  • Barriss Offee
  • Captain Phasma
  • CC-2224 "Cody"
  • Clone Wars Chewbacca
  • CT-5555 "Fives"
  • B2 Super Battle Droid
  • Darth Maul
  • Biggs Darklighter
  • Darth Sidious
  • Darth Vader
  • Grand Master Yoda
  • Luminari Unduli
  • Qui-Gon Jinn
  • Rey
New Daily Activities
  • Three new ship related daily activities have been added:
    • Ship Enhancement: Enhance a Ship
    • Daily Fleet Arena Fight: Finish 1 battle in the Fleet Arena
    • Ship Challenges: Complete 1 Ship Challenge
New Achievements
  • Four new Ship related series have been added:
    • Ship Collection (Light Side): Acquire Light Side Ships (2 - 20)
    • Ship Collection (Dark Side): Acquire Dark Side Ships (2 - 20)
    • Fleet Arena Battle: Battle X times in the Fleet Arena (10 - 5000)
    • Ship Upgrade: Perform X Ship Upgrades (5 - 200)
BOBA FETT REWORK
Boba Fett returns as December’s daily login character! Thanks to player feedback, this legendary bounty hunter has undergone some changes to increase his effectiveness in hunting down and eliminating his targets
Boba Fett now starts each battle with "Bounty Hunter’s Resolve." This buff can't be dispelled, allows him to ignore Taunts, and causes him to revive upon defeat. He regains “Bounty Hunter’s Resolve" each time he defeats an enemy.
"Execute" is now a special ability that dispels all effects on the target and will prevent them from being revived.
In addition to upgrades to his existing skills, he's gained a new, often requested ability: He now fires his EE-3 Carbine Rifle!"
NEW CHARACTER TAGS
With all the Boba Fett love going around, we couldn’t forget our other hunters out for bounty. A new filter tag has been added to the character screen-Bounty Hunter! This new tag has been added to the following characters

  1. Boba Fett
  2. Cad Bane
  3. Dengar
  4. Greedo
  5. IG-88
  6. Zam Wesell
BUGS
  • Functionality - Events – The Roster Refresh Timer has been changed to ‘End Timer’. Additionally, this timer should now match the actual end time of the event
  • Functionality - Guild Raids – The “REWARDS” tab of raids now shows the rewards of the tier
  • Functionality - Squad Management - The allies slot is now locked and the user can only bring a total of 5 characters in a Raid battle
  • Functionality - Squad Management - The user should be able to deselect characters using the Clear Squad button
  • Graphics - Combat - Getting one of the user's character affected by Ability Block in Combat will not affect the graphics of the abilities
  • Graphics - Home Screen – The floating female Zabrak playing the Squad Arena has been properly set near the table
  • Graphics - Home Screen - Characters in the main Cantina menu should no longer be stuck in chairs and tables
  • Graphics - Icons – Randomly wandering currency icons have been reset to their proper place
  • Graphics - Fixed an issue where character star counts would turn grey when promoting a character
  • Graphics - Squad Management – Fixed an issue where the character health bars remained in the Guild Raids Squad slots after character had been removed
  • Players are able to go to the inbox and see the guild exchange inbox message
  • Store/Packs – Fixed an issue where both Free and the Price (250 Ally Points) was appearing on Bronzium Data cards upon complete countdown
  • Shipments – Fixed an issue where an error occurs when trying to purchase "MK I-C HEALTH MULTIPLEXER" from Mod Shipments
  • Fixed an issue that would sometimes cause the newsletter to display placeholder text
  • Fixed an issue where the dark side shards did not have the appropriate red background in the Shard Shop
  • Fixed an issue where the Squad management slots were not auto-filling correctly.
  • Fixed an issue where Forced Setting Defensive Squad screen doesn't honor defense-squad-save-time-limit
  • Fixed an issue where status effects words would lock into the upper right corner of the user interface at times during combat