Donnerstag, 23. Februar 2017

#teso – Rückkehr nach #Morrowind – #theelderscrollsonline #eso

Freitag, 17. Februar 2017

#swgoh meets #swtor - Update brings Darth Nihilus - #starwars


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Characters:

  • Darth Nihilus- Sith Support that can instantly defeat enemies by draining cooldowns
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  • Sith Trooper- Sith Tank who Taunts and ignores enemy Protection
  • Sith Assassin- Elusive Sith Attacker with Stealth synergy
Ships
  • Kylo Ren’s Command Shuttle
Durable First Order Support with unparalleled ability to manipulate allied Turn Meter
Content

  • Moraband Sith Temple
  • Jedi Knight Sentinel (PVE)
Captain Phasma Rework
She’s a tad late (detour to the trash chute perhaps?), but Captain Phasma is finally here to round off the updates to the First Order faction. Phasma's VICTORY MARCH ability will now be prioritized over other abilities while under AI control. We have also expanded her Zeta ability, FIRE AT WILL, which now grants First Order allies Advantage for 2 turns at the start of each encounter and prevents them from being Critically Hit while they have Advantage, in addition to previous bonuses.

  • VICTORY MARCH ability will now prioritize Victory March over other abilities while under AI control.
  • FIRE AT WILL, Zeta grants First Order allies Advantage for 2 turns at the start of each encounter, and prevents them from being Critically Hit while they have Advantage.
Revisit your First Order squad today!
SITH FACTION PASS
Count Dooku
Basic: Hindering Press

  • Can now debuff non-Jedi, and chance to debuff Jedi is increased.
  • Omega: Can't be Countered in addition to +15% Damage.
Special: Force Lightning
  • Chance to debuff increased.
  • Omega: 50% chance to inflict Shock in addition to +15% Damage.
  • Damage increased.
Unique: Flawless Riposte
  • ZETA: Count Dooku gains Critical Hit Immunity for 1 turn and recovers 10% Protection whenever he counterattacks.
Darth Maul
Leader: Dancing Shadows

  • ZETA update: The Stealth and Turn Meter from this ability now ignores Taunting allies.
Darth Sidious
Basic: Deathstroke

  • Ignoring Defense no longer prevents Critical Hits.
  • Omega: Now doubles chance to ignore Defense if target is debuffed.
  • Damage increased.
Special: Demoralizing Blows
  • Omega: Now Inflicts Expose in addition to previous bonus.
  • Damage increased.
Leader: Unlimited Power
  • Omega: +1% Critical Chance, +10% Critical Damage, Sith allies gain 2% Offense until the end of battle when they score a Critical Hit.
Darth Vader
Basic: Terrifying Swing

  • Omega: +15% Damage in addition to +15% Ability Block Chance
  • Damage increased.
Special: Force Crush
  • Damage increased.
Savage Opress
Basic: Staggering Blow

  • Now always has 50% chance to inflict Offense Down, doubled on Crit.
  • Damage increased.
Special: Overpower
  • Omega: Deal massive damage if the target has 50% Health or below, in addition to previous bonus
Leader: Pain is Weakness
  • Changed to % Defense. Defense maxes out at 75%.
  • Omega: +15% Defense and +30% Tenacity.
Unique: Brute
  • At the end of his turns, Savage dispels all debuffs from a random other Sith ally, and gains those debuffs.
  • ZETA: Gain Heal Over Time when damaged, Buff Duration + 1, +50% Turn Meter Gain Chance, Dispel all debuffs from Savage whenever he is Critically Hit
  • Whenever Savage takes damage, he gains Offense Up, Defense Up, and Heal Over Time for 2 turns and gains 30% Turn Meter. At the end of his turns, Savage Dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn. Dispel all debuffs from Savage whenever he is Critically Hit.
LORD OF HUNGER PACK
Once you make it through the Lord of Hunger event, Level up your Sith with one of the available Packs in the Store! These packs also include Credits and ability materials. PLUS a chance for an Omega ability material! Please note that there are three distinct and separate packs-listed here:

  • Darth Nihilus
  • Sith Assassin
  • Sith Trooper
Each pack guarantees at least 5 shards for one themed character with a chance to get 30 SHARDS! Minimum 5 shards per pack. BONUS with each purchase:
  • 125,000 Credits
  • 1 MK III ability materials
  • 3 MK II ability materials
  • PLUS a chance to get: 1 Omega ability material
Kylo Ren Command Shuttle Bundle
Crush the Resistance with the Kylo Ren Bundle! Get shards to unlock (or upgrade) Kylo Ren and blueprints for his new 4* Command Shuttle. This bundle includes 80 shards for Kylo Ren, 50 shards for Phasma, 25 shards for First Order Stormtrooper, and 80 blueprints for his Command Shuttle. This Bundle unlocks at Level 64
Pack Contents:

  • Crew Shards: Kylo Ren (x80)
  • Crew Shards: Phasma (x50)
  • Crew Shards: FO Stormtrooper (x25)
  • Ship Blueprints: Command Shuttle (x80)
  • Ship Building Materials
  • Ship Enhancement Droids
  • Credits
  • XP Training Droids
Sith Order Bundle
Unleash your fury with new Sith Order Bundles! Each Bundle contains character shards for ONE Sith character. There will be four bundles available. One for EACH of the following characters listed below:

  • Darth Maul
  • Savage Opress
  • Count Dooku
  • Darth Sidious
Pack Contents:
  • Character Shards x80 (to fully unlock this character at 4 stars)
  • Credits
  • XP Droids
  • Ability Mats
  • And Gear (to level and upgrade your Sith)
CHROMIUM UPDATE
A new selection of characters have been rotated into Chromium Packs, with a couple old favorites being rotated out. Here’s the breakdown:
OUT

  • Ahsoka Tahno
  • Biggs Darklighter
  • CT5555
  • Jawa
  • Luke Skywalker
  • Poggle the Lesser
  • Rey
  • Royal Guard
  • Teebo
  • Tusken Raider
  • General Veers
IN
  • Chirrut Imwe
  • Cassian Andor
  • K-2SO
  • Jyn Erso
ALLY POINTS??
We are discontinuing tournaments for the foreseeable future. Given this change, we will be removing ally points from the following locations:

  • Galactic War shipments
  • Daily activities
But why? How? Explanation?!? Fret not! Our handy dandy @CG_TopHat will be posting an announcement breaking this change down further soon.
BUGS
LANGUAGE

  • German text for Jawa Scavenger's "Dismantle" ability has been correctly translated to reference a singular enemy target instead of plural.
CHARACTERS
  • Anakin Skywalker: Fixed an issue where Anakin's Basic attack "Deft Bladework" was not correctly applying Buff Immunity to the target unless the Healing Immunity was also applied.
  • -Boba Fett Leader turn meter gain from Thermal Detonators on ally side now correctly gives 15% instead of 10%
  • Darth Maul: “Whirling Blades” now applies the Daze effect before determining if a unit can counter attack or not.
  • Darth Vader: "Inspiring Through Fear" will no longer reduce Turn Meter twice on attacks from characters who are both Empire and Sith.
  • Darth Vader: "Inspiring Through Fear" will no longer reduce Turn Meter when attacks are Evaded.
  • Death Trooper: Counter chance reduction from Daze inflicted by "Track Down" will now properly expire when Daze expires.
  • Death Trooper: Deathmark inflicted by "Terminate" will now expire when the affected unit is defeated.
  • Death Trooper: Fixed an issue with the Death Trooper's shadow missing
  • Director Krennic: Fixed an issue where the Ability Block inflicted by "Director of Advanced Weapons Research" could fail to apply.
  • Emperor Palpatine: Fixed an issue that could cause "Emperor of the Galactic Empire" to grant double Health and Turn Meter on attacks beyond the first within one turn (Assists, multi-attacks, etc.)
  • Geonosian Solider: Fixed a bug that prevented the damage bonus on Geonosian Soldier's "Swarm" ability from stacking with Offense Up.
  • Jawa Scavenger and HK-47 will no longer apply Defense Down when the attack is evaded.
  • Rex: Fixed a bug that could allow the bonus damage inflicted by “Subdue” ability to trigger effects that trigger on receiving damage from an attack.
  • Savage Opress: Fixed an issue with buffs from Savage Opress's Unique ability persisting through phases.

GENERAL
  • Abilities - Units that can apply Offensive Down no longer apply it to targets that Evade
  • Critical Damage Up: Buff tooltip now correctly states that it gives +50% Critical Damage.
  • Healing Immunity: Debuff now correctly blocks Protection healing.
SHIPS
  • Fixed an issue where TIE Reaper was removing enemy Capital Ship Turn Meter even after he was defeated.
RAIDS
  • Enraged enemies during Raids now also gain 100% Accuracy and inflict a permanent Healing Immunity when they damage enemies with attacks, in addition to the greatly increased Offense they already received.

What's Ahead
Our next update will focus on quality of life improvements in game. Stay tuned!

Mittwoch, 15. Februar 2017

#mff - Update 2.9 released this night - #MarvelFutureFight #Marvel

 Agents of S.H.I.E.L.D.

We are pleased to bringing you the full details of Marvel Future Fight 2.9.0. We are pleased to announce the Inhuman Royal Family are making their way to the game. And there is also something about a Dark Ruler or something, not sure about that one though! Let's get into it! 


▣ 7 New Characters

We welcome the Inhuman Royal Family (and a couple of Nu-Humans) to Marvel Future Fight. Moon Girl, Karnak, Gorgon, Inferno, Crystal and Maximus have been added to Future Fight. The Ruler of the Dark Dimension, Dormammu, also makes his way into Future Fight as a Native Tier-2 Character.
 


 * Moon Girl, Gorgon, Crystal, Maximus are available through Inhumans Special Missions.
 * Inferno will be available as a shifter in Inhumans Special Missions, he is also available through Get 20 Biometrics Daily product.
* Dormammu is available through quest pack ‘The ruler of Dark Dimension’.
 * Numbers are based on skill level 1.

New Team Bonuses and Achievements have been added.


▣ 3 New Uniforms

New Uniforms for Black Bolt, Ms. Marvel(Kamala Khan), and Elsa Bloodstone have been added.
 

 * New Uniforms are available discounted price for a short period, you will be able to check their specific features in the Uniform Room.


▣ 1 New Tier-2 Skill

 Ms. Marvel (Kamala Khan) join her fellow Inhumans as she will be able to advance to Tier-2.

 

[Advancement?]
  A character which is Advanced from Tier-1 to Tier-2 will gain a stat increase, as well as a new passive skill.    


▣ New Special Mission and changes

 1. New Special Mission – Inhumans -
   We head to New Attilan on a quest to stop Maximus’s nefarious plans! The New Special Missions based on the Inhumans has been added to the game.

 

 2. Special Mission Changes
  
  1) Unlimited Entry Changes and Energy Consumption changes
The duration of the “Unlimited Entry” for special missions has been decreased to 20 minutes. This will be used to make time for other content. Energy Consumption and the amount of rewards will also be changed.

Unlimited Runs no longer require a bar to fill up. You can start your unlimited run at any point by simply pressing the “Unlimited” button.
 

   - You can also recharge your unlimited entry by using Crystals
   * You can only Recharge up to 5 Times per server reset.

 2) Hidden Route
Hidden Routes have been added to the Inhuman Special Missions. You will have a chance of finding a Hidden Route as you run through the stage, which will award you with extra items.
 
 

- Extra rewards are available once you clear the Hidden Route!

  Hidden Routes also have a daily limit. Using Hidden Tickets will allow you to find the Hidden Route as many times as you wish.
   [Hidden Ticket?]
   This is an item gives you a 100% chance to find the Hidden Route. You can use this item when you enter the stage with Hidden Route available.

 3) Quest Pack
    The Quest Packs are filled with new quests for you to complete in special missions.

Choose which Quest Pack you wish to focus on and work through those achievements! The Rewards will be yours once you complete the quests.

    If you manage to clear all the quests, you will also be rewarded with a completion reward.
 
 


▣ Alliance Changes


 1. Alliance Emblems
  To give you more choice in personalizing your alliance, we have added the Alliance Emblems!
  Alliance Emblems can be edited via [Manage Alliance] - [Change Alliance Emblem].

  This Emblem will be shown in Alliance Battle and Alliance Tournament.
 


 2.Alliance Donation 
You will be able to donate resources to your Alliance. Donating Gold or Alliance Mementos will help to level up the Alliance Shop. If you donate resources to your alliance, you will be given Alliance Tokens, which allows you to purchase items in the Alliance Shop

This feature is available to all members of an Alliance.
 


Donations will raise Alliance Points and Alliance Shop EXP. Based on the amount donated, you will acquire a certain amount of Alliance Tokens.
 * There is a daily limit for donation, and it will reset when the server resets.

3. Alliance Store
The Alliance Store will allow you trade your Alliance Tokens for items. Depending on the level of your Alliance Store, you will be able to purchase better items!

 

 These Items are only purchasable with Alliance Token.
 [Alliance Token?] This is a token that you can acquire through Donation.


▣ Co-Op Changes

The rewards system for Co-Op has been changed. You will no longer attain rewards at the end of each match. As you complete matches, you will fill the gauge at the bottom of the screen. When this gauge hit's 100%, you will be able to collect your rewards. 

 

Based on your Rank in the Co-Op mission, the bar will be filled. Once it is filled, you can head to the character select screen and press the Reward Acquired button to collect your reward. 
 

  - Rewards are available to collect 5 times a day. The first clear will be conditionless, however, to obtain the other rewards, a small fee of Clear Tickets is required. 
  * Obtainable Rewards will be reset at Server Daily Reset Time (15:00 UTC+0)

 Completion Reward slots will be unlocked based on VIP ranks, and the amount of each slot will vary based on the number of characters that met the condition.
 

 - Rewards can be increased based on the number of characters you have. It will also raise the bonus level which will make rewards better. Check the upper right corner to see which bonus is activated.

▣ Uru Enhancing Changes

To make enhancing Uru less of a Time Sink, we have added a Batch Amplify and Enhance all feature.

 1. Auto Amplify
You can now Amplify Uru up to 10 times using the Auto Enhance Button. It automatically tries to amplify Uru, and will stop once it has successfully amplified to the next rank.
   * Number of amplifications may vary based on the amount of materials in your inventory.

 


 2. Batch Amplify
  You can amplify batches of Uru using the Batch Amplify feature. This will attempt to amplify 10 Uru’s of a particular rank and type to the next rank of Uru.  
* Number of amplification attempts may vary based on the amount of materials in your inventory.
 


▣ Epic Quest Changes

 1. Memory Missions and Dark Dimension daily entry changes
   Daily entry has been reduced to 3. Rewards and Energy costs have also been modified.
   * Total Rewards will be comparable to the current system.

     > Required Entry Fee
     - Memory Mission: 12 Energy
    - Dark Dimension: 60 Dimension Debris

 2. Memory Mission unlock condition changes
   You can now run all stages, even if you haven’t beaten the lower difficulty ones.

▣ Other Changes

1. Auto Reroll for Gears and ISO-8’s will be able to use all gold available (previously, if you had less than 200,000 Gold, it would not allow you to reroll).
2. A new color indicator has been added to show your gears have the Maximum Stat available.
3. A Time Indicator has been added to the Dimension Rift Ready screen which will show you to see how long is left in the rift.
4. Chat Language Selection has been improved. Flag Icons have been removed and it will now show a list of languages available.
5. Fixed an issue with Epic Quest mission ‘Last Test’ that showed the reward from the next mission.
6. Fixed an issue with Doctor Strange’s Uniform upgrade requirement not automatically refreshing.
7. Fixed an issue with Bullseye where his skills could still be heard if the app was muted.
8. Fixed an issue with Live Battleworld where an Opponent’s character did not disappear after it got defeated.
9. Fixed an issue with Buff Icon missing in World Boss Invasion in certain situations.
10. Fixed an issue with skill preview button is not showing in Uniform room in certain situations.
11. Elsa Bloodstone’s skill “No Mercy” will now have full i-frame.
12. Yellowjacket’s stats have been modified.
 

* Stats are based on level 60 including Uniform.